Every story on Runebook starts the same way: someone makes a choice, and the world answers. Early Access was our first chapter, and you wrote it with us.
Since July, players have started thousands of stories, from haunted manors to murder mysteries to long fantasy campaigns that ran for weeks. You showed us what works and, just as clearly, what doesn't.
Today we're closing Early Access and taking Runebook offline while we reshape it around what you told us.
Where we're headed
Something else happened while we built Runebook: our team started playing a lot more real Dungeons & Dragons and tabletop games. Sitting around a table with friends, a map spread out, a Dungeon Master who knows the world inside and out, reminded us what makes these games special. That's the experience we want Runebook to give you.
So the next version leans into it:
- Play together, freely. Multiplayer that flows like a real table. Friends drop in, talk over each other, split up and regroup, without waiting their turn in a queue.
- A proper map. See where you are, where your party is, and where you might go next. Explore a real place, not just a description of one.
- A world built for you to explore. Instead of open-ended custom worlds that start from nothing, a handcrafted world with its own history, people, secrets and adventures, ready the moment you arrive. The kind of setting a great Dungeon Master spends months preparing.
The heart of Runebook stays the same: you're the protagonist, your choices matter, and the world remembers what you did.
Help us build it
The game you come back to will be shaped by what you tell us now. Tell us what you loved, what got in the way, and whether you'd rather Runebook be more story or more tabletop.
Take the 2-minute survey →If you'd like anything from your account, email ramic@runebook.gg.
Thank you for playing, and for every choice you made along the way. This isn't the ending. It's the turn of a page.
— Ramic and the Runebook team
Thank you
Your answers are on their way to us. We read every one.