Bug fixed: Undo no longer plays narration from earlier passages again.
Story narration now recovers more reliably when audio generation or delivery is temporarily interrupted.
Bug fixed: The mobile app no longer gets stuck on the loading screen when the previously selected story has already ended.
Players without remaining Adventure Credits can still access game creation and see the available option for continuing.
NPC portraits now appear more reliably when characters first enter the Cast.
The preset story catalog has been reduced to focus on its strongest stories. Existing saved stories remain playable.
v2.1.3
The Storyteller has been rebuilt for more focused, responsive narration.
Existing stories remain playable through the Storyteller upgrade, while new stories receive the latest engine.
Characters, locations, and established scene details now carry forward more reliably when returning after a long absence.
Long-term story memory now recovers and recalls relevant details more reliably without delaying play.
The Storyteller now receives more accurate information about equipped weapons and other character inventory.
Bug fixed: scene images and videos remain in their correct story positions after reloading.
Bug fixed: live scene images are less likely to appear blank, overlap story text, or repeatedly recalculate their layout.
Bug fixed: Undo and reload no longer cause repeated layout loops or crashes in long illustrated stories.
Turn dictation can now record for up to 60 seconds and automatically transcribes when the limit is reached.
Mobile layouts now recover correctly after rotating between portrait and landscape.
Contact Support is now easier to find from account and in-game Settings.
Public game creation options now reflect whether the signed-in account has access to shared play.
The Debt of the Hollow King is no longer available when starting a new story; existing saved stories remain compatible.
Release 2026.08.15.1
Bug fixed: Storyteller passages no longer appear and then restart from the beginning when the final version loads.
NPC portraits now better reflect established character identities and visual details.
Multiple items gained together are now recorded separately and only when established by the story.
Bug fixed: accepted moves recover more reliably when story-memory work is delayed or replayed.
The Storyteller’s prose and genre voice have been refined.
Release 2026.08.09.1
Bug fixed: temporarily delayed story-memory updates recover more reliably instead of leaving a turn stuck.
Release 2026.08.04.2
Starting a story now begins with eight story types, with matching filters when browsing custom story options.
Suggested moves are now optional and disabled by default. Players can enable them in Settings, and their text follows the selected story text size.
On tablets, Character, Party, and Settings panels now dock beside the story instead of covering it.
Bug fixed: preset character portraits now carry into the game correctly.
Bug fixed: pivotal-moment results no longer prevent a completed Storyteller passage from appearing.
Questions directed to the Storyteller are handled more reliably without delaying ordinary story actions.
Long-term memory now recalls characters, places, and earlier events faster and with stronger scene context.
NPC identities and locations carry forward more reliably, with fewer false characters created from places or objects.
Story images now better preserve genre, location, lighting, and established character appearances.
Release 2026.08.04.1
Bug fixed: previously owned preset characters are reused correctly when starting another story, even when character slots are full.
Bug fixed: story choices now wait for their matching narration to finish before appearing.
Story passages now recover more reliably after reloads, reconnects, rewinds, and delayed updates without being duplicated, hidden, or replaced by older text.
NPC identities and memory updates now carry forward more reliably.
Leveling up now fully restores health and clearly presents earned rewards, including bankable ability points, currency, milestone item caches, portrait updates, and character frames.
Release 2026.08.02.1
The Storyteller now keeps actions grounded in what has actually been established in the story, without blocking ordinary movement, conversation, or creative details.
Bug fixed: conflicting or temporarily unavailable long-term memory no longer repeatedly retries the same turn or leaves it stuck.
Leveling up now fully restores health and clearly presents earned rewards, including bankable ability points, currency, milestone item caches, portrait updates, and character frames.
Bug fixed: game and character rows on the dashboard now keep every card reachable and show horizontal scrollbars on desktop and tablets.
Bug fixed: Exit Game now reliably returns to the dashboard.
Release 2026.08.01.3
Bug fixed: remaining Adventure Credits now stay visible near the end of a free trial, and the game reliably stops new moves when the trial ends while keeping the story readable and offering a subscription path.
Bug fixed: equipping an inventory item no longer appears complete before the game has confirmed the change, preventing equipped items from unexpectedly reverting.
Bug fixed: stories with AI companions now preserve each companion’s character state and move turns correctly between the protagonist and AI players.
Bug fixed: turns now recover more reliably when long-term memory is briefly unavailable instead of being incorrectly marked as stale or failed.
Bug fixed: failed or canceled moves no longer linger on the game screen, reappear after reload, or populate another player’s action box.
Release 2026.08.01.2
Bug fixed: Storyteller responses now recover more reliably from provider slowdowns and outages, even when several games are active at once.
Bug fixed: completed or failed turns no longer leave the game stuck on “Considering Reply,” hide a move that still needs to retry, or show an out-of-date Adventure Credit balance.
Improved the Storyteller’s long-term memory recovery so established story events are less likely to interrupt or replay an accepted turn.
Bug fixed: Continue now carries the previous Storyteller passage forward correctly when the player advances without entering new text.
Bug fixed: suggested actions, inventory changes, and Adventure Credit updates recover more reliably after temporary service failures.
Bug fixed: the first custom story on an account no longer fails while Runebook allocates or charges its Adventure Credits.
Verification-email errors and resend cooldowns now explain accurately whether a new email was sent.
Bug fixed: narrated passages now keep the words being read in view on mobile and desktop, while manual scrolling still takes control.
Bug fixed: stories started from the mobile app now play character-selection and opening narration more reliably and correctly prepare the action box for story play.
Bug fixed: the iOS app no longer crashes at startup when required service configuration is missing.
Release 2026.08.01.1
July 2026 · 6 updates
Scene videos are now the default visual mode for new stories. Hosts can choose Video, Image, or None, and each generated video uses 1 Adventure Credit.
Inventory items now show artwork and clearer mechanical details, with desktop previews and touch-friendly details.
Adventure Credits can now be used to create eligible private solo custom stories.
Bug fixed: character profile changes now recover when background updates create a save conflict.
Bug fixed: Storyteller responses and story setup are now more reliable during periods of heavy demand.
Improved the Storyteller's long-term memory and narrative coherence across ongoing stories.
Release 2026.07.31.1
Adventure Credit packs can now be purchased without a subscription, and eligible players can use credits to start or continue solo preset stories.
Added protagonist death saves when health reaches zero, with visible dying, stabilization, failure, and recovery states.
A successful death save now returns the protagonist to consciousness with 1 HP.
Improved how injuries, healing, stabilization, and newly sustained harm carry forward through the story.
Improved Chance rolls with a wider range of difficulty and better consideration of the protagonist’s strengths and weaknesses.
Made suggested actions shorter and more focused on the immediate situation.
Improved long-term recall so the Storyteller can find established player actions, story passages, and character memories more reliably and with less delay.
Improved location continuity so references to previous places are less likely to pull the current scene backward.
Improved recovery of accepted actions after reconnects and deployments so pending turns are not duplicated or lost.
Improved the speed at which new scene visuals begin generating.
Scene videos now pause on their final frame before replaying with a cinematic fade.
Special weapons can now retain appropriate rare or legendary bonuses when added to inventory, with names and descriptions that follow the language of the current story.
Bug fixed: preset protagonist portraits now reappear correctly when an existing character is reused, and NPC portraits now generate correctly in stories using video scenes.
Improved Storyteller voice selection with clearer descriptions, George as the default VIP voice, and VIP-only choices hidden while Basic narration is active.
Bug fixed: health and XP notifications now wrap cleanly alongside the Storyteller passage.
Refined the desktop Cast strip so it is visually separated from the story area.
Bug fixed: late narration remains playable but no longer interrupts the story by autoplaying after a long delay.
Inventory items, merchant goods, equipment slots, and acquisition messages now follow the story’s selected language.
Release 2026.07.30.1
Added a localized AI Manga Story Game page with original artwork and links from the Stories menu.
Expanded Storyteller voice selection from two to ten voice options.
The dashboard now shows one Start New Game card instead of duplicating it across every available slot.
Bug fixed: Party Chat messages now remain visible during brief server connection handoffs.
Bug fixed: Quest cards no longer overlap or disrupt surrounding story text.
Bug fixed: Character creation now recovers from stale portrait setup and keeps newly created protagonists connected to the correct solo, co-op, or invitation flow.
Updated The Debt of the Hollow King and five other preset stories so solo protagonists are not introduced as though they already have a party.
Direct Storyteller questions now account for the current scene and recent story context more reliably.
Bug fixed: Mobile trial access now completes platform verification instead of failing with a missing-route error.
Accepted moves now publish more reliably while background story processing is running.
Long-running stories now carry resolved threads, aftermath details, and established character circumstances through endings more reliably.
Release 2026.07.28.1
Added 15 new preset stories, bringing the catalog to 22, with localized openings, protagonists, items, artwork, and narration.
Expanded Start to eight genre-spanning story cards and made the cards more compact and easier to scan.
Added optional Basic and VIP voiceover settings, including male and female Storyteller voices.
Hosts can now upload music, build playlists, and synchronize playback for everyone in a shared story.
Hosts can now create and revoke private invite links, and can cover gameplay access for invited friends.
Players can now ask the Storyteller a direct question without advancing the story; the answer appears in the story flow and remains in Party Chat.
Hosts can now edit the latest protagonist move and Storyteller passage before sending the next move.
Bug fixed: XP rewards now appear alongside the Storyteller passage that awarded them.
Buying and selling now update the correct protagonist’s inventory and currency more reliably.
Improved Storyteller pacing, endings, and long-running narrative coherence.
Stories now preserve established details, character circumstances, and resolved story threads more consistently.
Improved reliability after each move so story, character, inventory, and currency changes finish more consistently.
Recurring characters now look more consistent between close-up and full-body scene images.
Fixed character portrait setup after creating a custom protagonist during co-op setup.
Preset protagonists are now saved under Your Characters and reused across solo and co-op setup.
Public story discovery now shows games matching the selected site language.
Preset stories now display their own currencies—including yen, pounds, and historical currencies—instead of defaulting to gold.
Release 2026.07.27.1
Changed outdated “Get Updates” buttons on How to Play and Choose Your Story to “Play Now,” linking directly to game start.
Damage to NPCs now shows the exact HP lost and remaining during play, and stays consistent with the Cast after reloading.
Replaced placeholder text for all 85 starting items in preset stories with descriptions specific to each item.
The Storyteller narrative coherence was improved.
The Storyteller now uses recalled moments more consistently when continuing the story, reducing continuity breaks.
Chance results now directly determine how much of an attempted action succeeds, keeping the Storyteller’s narration aligned with the result.
Custom story review now presents one generated opening that players can edit or accept; regeneration controls were removed.
Release 2026.07.26.2
Runebook now has a safer release path and a new place to follow player-facing improvements.
Added a public updates page for Runebook release notes.
Improved how new builds are reviewed and verified before reaching the live game.